In this webinar we discuss strategies and techniques for using data to drive your instruction. We will share tracking techniques, processes, and how you can use results to improve your teaching.
There’s a lot of misunderstanding about flipped learning. Some spruik it as a miracle cure for all educational woes. Flipped learning: upgrade your students, optimize your classroom! Others declaim it as an ineffective method of teaching, demanding that teachers spend hours developing skills to create digital resources that students may not even access. Just like […]
Sitting a child down to do math sometimes involves a batch of superglue and lead weights, but put them in front of a video game and you need to remove them physically from the couch. Despite the different reactions to the two, math and video games have a lot in common. Both involve logic, the […]
The findings of the recent OECD report, New Approach Needed To Deliver On Technology’s Potential In Schools, is concerning, but not unexpected. If computers and tablets are being used to present ‘gamified’ worksheets or as passive ebook readers, then it is not surprising that they fail to make any positive impact on students. Once upon […]
Much has been made in recent years of the integration of technology into classrooms. Portable devices, educational apps, interactive whiteboards and even augmented reality are all becoming common – if not essential – tools for students of all ages. Accessible technology opens up avenues for teaching and learning that are only just now being explored. […]
You’ve probably noticed the video game industry taking over the world. Digital games are now ubiquitous: they’re on our laptops, our tablets and cell phones, even on planes. In 2013 over 58% of Americans played video games and it’s predicted that in 2015 worldwide video game market revenue will reach $70.1 billion. While video games […]